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5ead/monsters/md/creature_codex/kinnara.md
2025-06-07 07:58:30 -05:00

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2.4 KiB
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# Kinnara
*Medium* *Celestial* *lawful good*
- **Armor Class:** 14 (natural armor)
- **Hit Points:** 65 (10d8+20)
- **Speed:** fly 50 ft. walk 30 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** Creature Codex, page 17
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 19 (+4) |
- **Saving Throws**: Wis +5, Cha +6
- **Skills:** insight +5, performance +8
- **Damage Resistances:** radiant; bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities:** charmed, exhaustion, frightened
- **Senses:** darkvision 60 ft., passive Perception 13
- **Languages:** all, telepathy 60 ft.
### Special Abilities
- **Angelic Weapons:** The kinnara's weapon attacks are magical. When the kinnara hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).
- **Eternal Lovers:** The kinnara shares a powerful bond with its partner and can't be turned against its partner by magical or non-magical means.
- **Innate Spellcasting:** The kinnara's spellcasting ability is Charisma (spell save DC 14). The kinnara can innately cast the following spells, requiring no material components:
At will: detect good and evil, guidance, light, spare the dying
3/day each: charm person, sleep, healing word
1/day each: calm emotions, enthrall, hold person
### Actions
- **Shortsword:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.
- **Shortbow:** Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.
- **Discordant Refrain (Recharge 5-6):** The kinnara plays a series of jarring notes on its musical instrument. Each non-celestial creature within 60 feet who can hear the sound must make a DC 14 Wisdom saving throw. On a failure, a creature takes 18 (4d8) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage but isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
### Reactions
- **Share the Pain:** When the kinnara's partner is hit with a melee or ranged attack, the kinnara can teleport to an unoccupied space within 5 feet of its partner. The damage caused by the attack is divided evenly between the two kinnara.