38 lines
2.9 KiB
Markdown
38 lines
2.9 KiB
Markdown
# Jiangshi
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*Medium* *Undead* *chaotic evil*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 117 (18d8+36)
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- **Speed:** walk 20 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** Creature Codex, page 230
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 17 (+3) | 10 (+0) | 14 (+2) | 6 (-2) | 12 (+1) | 14 (+2) |
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- **Skills:** athletics +6, perception +4
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- **Damage Vulnerabilities:** fire
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- **Damage Immunities:** poison
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- **Damage Resistances:** necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities:** blinded, exhaustion, poisoned
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- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 14
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- **Languages:** understands any languages it knew in life but can't speak
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### Special Abilities
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- **Blind Senses:** The jiangshi can't use its blindsight while deafened.
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- **Keen Hearing:** The jiangshi has advantage on Wisdom (Perception) checks that rely on hearing.
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- **Prayer of Magic Resistance:** The jiangshi has advantage on saving throws against spells and other magical effects. A creature can take its action while within 5 feet of the jiangshi to rip the prayer off the jiangshi by succeeding on a DC 16 Strength check. The jiangshi loses this trait if its prayer scroll is removed.
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- **Standing Leap:** The jiangshi's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
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- **Terrifying Appearance:** When a creature that can see the jiangshi starts its turn within 30 feet of the jiangshi, it must make a DC 14 Wisdom saving throw, unless the jiangshi is incapacitated. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the jiangshi's Terrifying Appearance for the next 24 hours.
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### Actions
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- **Multiattack:** The jiangshi makes two claw attacks. It can use Life Drain in place of one claw attack.
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- **Claw:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. The target is grappled (escape DC 14) if it is a Medium or smaller creature and the jiangshi doesn't have two other creatures grappled.
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- **Life Drain:** Melee Weapon Attack: +6 to hit, reach 5 ft., one creature that is grappled by the jiangshi, incapacitated, or restrained. Hit: 14 (4d6) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. <br><br>A humanoid slain in this way rises 24 hours later as a jiangshi, unless the humanoid is restored to life, its body is bathed in vinegar before burial, or its body is destroyed.
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