# Giant Sloth *Large* *Beast* *unaligned* - **Armor Class:** 15 (natural armor) - **Hit Points:** 168 (16d10+80) - **Speed:** climb 20 ft. walk 20 ft. - **Challenge Rating:** 7 (2,900 XP) - **Source:** Creature Codex, page 178 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 19 (+4) | 10 (+0) | 19 (+4) | 3 (-4) | 12 (+1) | 10 (+0) | - **Saving Throws**: Str +7 - **Skills:** athletics +7, perception +4 - **Damage Resistances:** poison - **Condition Immunities:** poisoned - **Senses:** darkvision 120 ft., passive Perception 14 - **Languages:** - ### Special Abilities - **Foul Odor:** Any creature that starts its turn within 15 feet of the giant sloth must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check. - **Hunter's Dash (1/Day):** The giant sloth moves double its normal speed and has advantage on all of its attacks for 1 round. ### Actions - **Multiattack:** The giant sloth makes two attacks: one with its claw and one with its bite. If the giant sloth is grappling a creature, it can also use its Sloth's Embrace once. - **Claw:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target is grappled (escape DC 15) if it is a Large or smaller creature and the sloth doesn't have another creature grappled. - **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. - **Sloth's Embrace:** The giant sloth crushes a creature it is grappling by pulling the creature against its fetid, furry chest. The target must make a DC 15 Strength saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also stunned until the end of its next turn.