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5ead/monsters/md/creature_codex/fractal-golem.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Fractal Golem

Large Construct unaligned

  • Armor Class: 18 (natural armor)
  • Hit Points: 8 (1d10+3)
  • Speed: walk 30 ft.
  • Challenge Rating: 8 (3,900 XP)
  • Source: Creature Codex, page 200
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 6 (-2) 8 (-1) 1 (-5)
  • Skills: perception +2, stealth +4, survival +5
  • Damage Immunities: poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
  • Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: understands the languages of its creator but can't speak

Special Abilities

  • Fractalize: When the golem is reduced to 0 hp, it explodes. Each creature within 5 feet of it, except for other fractal golems, must succeed on a DC 14 Dexterity saving throw or take 4 (1d8) force damage and be pushed back 5 feet. Two duplicate fractal golems appear in the golem's space and the nearest unoccupied space, each with the same statistics as the original fractal golem, except one size smaller. When a Tiny duplicate of the golem is reduced to 0 hp, it explodes and doesn't duplicate. All duplicates act on the same initiative.
  • Immutable Form: The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons: The golem's weapon attacks are magical.

Actions

  • Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage.