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5ead/monsters/md/creature_codex/flesh-reaver.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Flesh Reaver

Medium Undead neutral evil

  • Armor Class: 12
  • Hit Points: 19 (3d8+6)
  • Speed: walk 40 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: Creature Codex, page 160
STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 14 (+2) 5 (-3) 10 (+0) 8 (-1)
  • Skills: perception +2
  • Damage Immunities: poison
  • Damage Resistances: necrotic
  • Condition Immunities: charmed, exhaustion, poisoned
  • Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 12
  • Languages: understands Common and Darakhul but can't speak

Special Abilities

  • Keen Senses: The flesh reaver has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
  • Leap: If the flesh reaver moves at least 15 feet, it can jump up to 20 feet in any direction. If it lands within 5 feet of a creature, the creature must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the flesh reaver can make one Consume Flesh attack against it as a bonus action.
  • Pack Tactics: The flesh reaver has advantage on attack rolls against a creature if at least one of the flesh reaver's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

  • Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Consume Flesh: Melee Weapon Attack: +4 to hit, reach 5 ft., one prone creature. Hit: 4 (1d4 + 2) piercing damage, and the creature must make a DC 13 Constitution saving throw, taking 7 (2d6) necrotic damage on a failed save, or half as much damage on a successful one.