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5ead/monsters/md/creature_codex/flame-scourged-scion.md
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# Flame-Scourged Scion
*Huge* *Aberration* *chaotic evil*
- **Armor Class:** 16 (natural armor)
- **Hit Points:** 125 (10d12+60)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 9 (5,000 XP)
- **Source:** Creature Codex, page 159
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 19 (+4) | 17 (+3) | 22 (+6) | 16 (+3) | 6 (-2) | 15 (+2) |
- **Saving Throws**: Con +10, Wis +2, Cha +6
- **Skills:** insight +6, perception +6
- **Damage Resistances:** fire; slashing from nonmagical attacks
- **Condition Immunities:** grappled, paralyzed, restrained
- **Senses:** darkvision 60 ft., passive Perception 16
- **Languages:** Common, Deep Speech, Sylvan
### Special Abilities
- **Burning Rage:** When a flame-scourged scion takes fire damage, it has advantage on its attack rolls until the end of its next turn. If it takes more than 5 fire damage, it has advantage on its attack rolls for 2 rounds.
- **Firesight:** A flame-scourged scion can see through areas obscured by fire, smoke, and fog without penalty.
- **Groundbreaker:** Difficult terrain caused by rocks, sand, or natural vegetation, living or dead, doesn't cost the flamescourged scion extra movement. Its speed can't be reduced by any effect.
### Actions
- **Multiattack:** The flame-scourged scion makes three tentacle attacks.
- **Tentacle:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). Until the grapple ends, the target is restrained, the flame-scourged scion can automatically hit the target with its tentacle, and it can't use the same tentacle on another target. The flame-scourged scion can grapple up to two creatures at one time.
- **Embers (Recharge 6):** The flame-scourged scion fills the area around itself with a cloud of burning embers. Each creature within 10 feet of the flame-scourged scion must make a DC 18 Constitution saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The embers die out within moments.