35 lines
2.1 KiB
Markdown
35 lines
2.1 KiB
Markdown
# Flame-Scourged Scion
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*Huge* *Aberration* *chaotic evil*
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- **Armor Class:** 16 (natural armor)
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- **Hit Points:** 125 (10d12+60)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 9 (5,000 XP)
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- **Source:** Creature Codex, page 159
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 19 (+4) | 17 (+3) | 22 (+6) | 16 (+3) | 6 (-2) | 15 (+2) |
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- **Saving Throws**: Con +10, Wis +2, Cha +6
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- **Skills:** insight +6, perception +6
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- **Damage Resistances:** fire; slashing from nonmagical attacks
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- **Condition Immunities:** grappled, paralyzed, restrained
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- **Senses:** darkvision 60 ft., passive Perception 16
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- **Languages:** Common, Deep Speech, Sylvan
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### Special Abilities
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- **Burning Rage:** When a flame-scourged scion takes fire damage, it has advantage on its attack rolls until the end of its next turn. If it takes more than 5 fire damage, it has advantage on its attack rolls for 2 rounds.
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- **Firesight:** A flame-scourged scion can see through areas obscured by fire, smoke, and fog without penalty.
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- **Groundbreaker:** Difficult terrain caused by rocks, sand, or natural vegetation, living or dead, doesn't cost the flamescourged scion extra movement. Its speed can't be reduced by any effect.
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### Actions
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- **Multiattack:** The flame-scourged scion makes three tentacle attacks.
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- **Tentacle:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). Until the grapple ends, the target is restrained, the flame-scourged scion can automatically hit the target with its tentacle, and it can't use the same tentacle on another target. The flame-scourged scion can grapple up to two creatures at one time.
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- **Embers (Recharge 6):** The flame-scourged scion fills the area around itself with a cloud of burning embers. Each creature within 10 feet of the flame-scourged scion must make a DC 18 Constitution saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The embers die out within moments.
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