35 lines
1.7 KiB
Markdown
35 lines
1.7 KiB
Markdown
# Eye of the Gods
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*Small* *Celestial* *any alignment (as its creator deity)*
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- **Armor Class:** 14
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- **Hit Points:** 36 (8d6+8)
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- **Speed:** fly 50 ft. hover True ft. walk 0 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** Creature Codex, page 16
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 8 (-1) | 18 (+4) | 12 (+1) | 13 (+1) | 20 (+5) | 16 (+3) |
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- **Skills:** perception +9
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- **Damage Immunities:** necrotic, poison
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- **Damage Resistances:** fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities:** charmed, exhaustion, poisoned
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- **Senses:** truesight 120 ft., passive Perception 19
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- **Languages:** all, telepathy 60 ft.
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### Special Abilities
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- **Blazing Nimbus:** A hostile creature that touches the eye of the gods or hits it with a melee attack while within 5 feet of it takes 3 (1d6) radiant (good or neutral eyes) or necrotic (evil eyes) damage.
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- **Corona of Truth:** Allies within 10 feet of the eye of the gods have truesight of 20 feet.
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- **Divine Conduit:** The deity that created the eye of the gods can see everything the eye sees and can instantly recall the eye to its side at any time.
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- **Ethereal Jaunt:** As a bonus action, the eye of the gods can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
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### Actions
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- **Slam:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) radiant (good or neutral eyes) or necrotic (evil eyes) damage.
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- **Divine Inspiration (Recharge 5-6):** The eye of the gods inspires all allies within 10 feet. For 1 minute, all inspired creatures have advantage on saving throws against being frightened.
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