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5ead/monsters/md/creature_codex/chaos-spawn-goblin.md
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# Chaos-Spawn Goblin
*Small* *Humanoid* *neutral evil*
- **Armor Class:** 13 (natural armor)
- **Hit Points:** 22 (5d6+5)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** Creature Codex, page 190
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 6 (-2) |
- **Skills:** stealth +6
- **Damage Resistances:** psychic
- **Condition Immunities:** frightened
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** telepathy 120 ft.
### Special Abilities
- **Nimble Escape:** The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.
### Actions
- **Multiattack:** The chaos-spawn goblin makes two attacks with its scimitar.
- **Scimitar:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- **Psychic Stab (Recharge 6):** The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.