# Cacus Giant *Huge* *Giant* *chaotic evil* - **Armor Class:** 16 (natural armor) - **Hit Points:** 138 (12d12+60) - **Speed:** walk 40 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Creature Codex, page 181 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 21 (+5) | 11 (+0) | 20 (+5) | 7 (-2) | 14 (+2) | 10 (+0) | - **Saving Throws**: Str +8, Con +8, Wis +5 - **Skills:** perception +5, survival +5 - **Damage Immunities:** fire - **Senses:** passive Perception 15 - **Languages:** Giant ### Special Abilities - **Final Breath:** When the cacus giant dies, it exhales a final breath of divine essence in a gout of intense fire. Each creature within 5 feet of it must make a DC 16 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one. ### Actions - **Multiattack:** The cacus giant makes two greatclub attacks. - **Greatclub:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. - **Rock:** Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage. - **Fire Breath (Recharge 4-6):** The cacus giant exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.