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5ead/monsters/md/creature_codex/black-sun-orc.md
2025-06-07 07:58:30 -05:00

1.3 KiB

Black Sun Orc

Medium Humanoid chaotic evil

  • Armor Class: 14 (hide armor)
  • Hit Points: 65 (10d8+20)
  • Speed: climb 20 ft. walk 30 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: Creature Codex, page 289
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 9 (-1) 12 (+1) 8 (-1)
  • Skills: perception +3, stealth +4, survival +3
  • Senses: darkvision 60 ft., passive Perception 13
  • Languages: Common, Orc

Special Abilities

  • Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
  • Black Sun Sight: Magical darkness doesn't impede the Black Sun orc's darkvision.
  • Light Sensitivity: While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Stone Camouflage: The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

  • Multiattack: The orc makes two attacks with its greatclub or with its sling.
  • Greatclub: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
  • Sling: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.