# Black Sun Orc *Medium* *Humanoid* *chaotic evil* - **Armor Class:** 14 (hide armor) - **Hit Points:** 65 (10d8+20) - **Speed:** climb 20 ft. walk 30 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** Creature Codex, page 289 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 8 (-1) | - **Skills:** perception +3, stealth +4, survival +3 - **Senses:** darkvision 60 ft., passive Perception 13 - **Languages:** Common, Orc ### Special Abilities - **Aggressive:** As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. - **Black Sun Sight:** Magical darkness doesn't impede the Black Sun orc's darkvision. - **Light Sensitivity:** While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. - **Stone Camouflage:** The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. ### Actions - **Multiattack:** The orc makes two attacks with its greatclub or with its sling. - **Greatclub:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. - **Sling:** Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.