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5ead/monsters/md/creature_codex/alliumite.md
2025-06-07 07:58:30 -05:00

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# Alliumite
*Small* *Plant* *chaotic neutral*
- **Armor Class:** 14
- **Hit Points:** 18 (4d6+4)
- **Speed:** burrow 20 ft. walk 30 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** Creature Codex, page 13
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 6 (-2) | 18 (+4) | 12 (+1) | 7 (-2) | 12 (+1) | 9 (-1) |
- **Skills:** perception +3, stealth +6, survival +3
- **Senses:** darkvision 60 ft., passive Perception 13
- **Languages:** Sylvan
### Special Abilities
- **Plant Camouflage:** The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
- **Tearful Stench:** Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.
### Actions
- **Thorn Dart:** Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
- **Grass Blade:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.