49 lines
2.7 KiB
Markdown
49 lines
2.7 KiB
Markdown
# Death Knight
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*medium* *Undead*
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- **Armor Class:** 18 (plate)
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- **Hit Points:** 140
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- **Speed:** walk 30 ft.- **Perception**: 15
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- **Stealth**: 10
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- **Challenge Rating:** 8 (3,900 XP)
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- **Source:** Black Flag,
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| +4 | +0 | +3 | +1 | +5 | +4 |
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- **Damage Vulnerabilities:** radiant
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- **Damage Immunities:** necrotic,frightened,Undead Resilience
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- **Senses:** darkvision 90 ft.
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- **Languages:** Common
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### Special Abilities
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- **Disgraced Rejuvenation:** Unless redeemed, a destroyed death knight returns in 1d4 days, regaining all its HP and becoming active again within 10 feet of where it died.
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- **Magic Resistance:** The death knight has advantage on saves against spells and other magical effects.
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- **Undead Nature:** The death knight doesn't require air, food, drink, or sleep.
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- **Undead Resilience:** The death knight is immune to poison damage, to exhaustion, and to the poisoned condition.
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### Actions
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- **Multiattack:** The death knight makes three Greatsword or Necrotic Bolt attacks.
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- **Greatsword:** _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) slashing damage and 7 (2d6) necrotic damage.
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- **Necrotic Bolt:** _Ranged Spell Attack:_ +7 to hit, range 60 ft., one target. _Hit:_ 18 (4d6+4) necrotic damage.
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### Bonus Actions
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- **Champion's Challenge:** The death knight challenges one creature it can see within 30 feet of it. The target must succeed on a DC 15 CHA save or have disadvantage on attack rolls against creatures that aren't the knight until the end of its next turn.
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### Reactions
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- **Parry:** The death knight adds 3 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon.
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- **Soul Drain:** When the death knight reduces a Humanoid to 0 HP, it can absorb the creature's soul. The target must succeed on a DC 15 WIS save or immediately die, its soul becoming trapped in the death knight's sword. The death knight has advantage on attack rolls for 1 minute after absorbing a soul.<br>The creature can't be restored to life until the death knight is permanently destroyed.
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### License
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This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
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This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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