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5ead/monsters/md/a5e_monstrous_menagerie/zombie-knight-a5e.md
2025-06-07 07:58:30 -05:00

1.5 KiB

Zombie Knight

Medium Undead

  • Armor Class: 16
  • Hit Points: 52 (8d8+16)
  • Speed: walk 20 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: A5e Monstrous Menagerie, page 437
STR DEX CON INT WIS CHA
16 (+3) 6 (-2) 14 (+2) 3 (-4) 8 (-1) 4 (-3)
  • Skills:
  • Damage Immunities: poison
  • Condition Immunities: fatigue, poisoned
  • Senses: darkvision 60 ft., passive Perception 9
  • Languages: understands one language but can't speak

Special Abilities

  • Undead Fortitude (1/Day): If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.
  • Undead Nature: A zombie doesnt require air, sustenance, or sleep.

Actions

  • Multiattack: The zombie makes two melee attacks.
  • Greatsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
  • Grab: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and the creature is grappled if its Medium or smaller (escape DC 13) and until the grapple ends the zombie can't grab another target.
  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by a zombie. Hit: 8 (1d10 + 3) piercing damage and the zombie regains hit points equal to the damage dealt.