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5ead/monsters/md/a5e_monstrous_menagerie/zombie-a5e.md
2025-06-07 07:58:30 -05:00

1.3 KiB

Zombie

Medium Undead

  • Armor Class: 8
  • Hit Points: 15 (2d8+6)
  • Speed: walk 20 ft.
  • Challenge Rating: 1/4 (50 XP)
  • Source: A5e Monstrous Menagerie, page 434
STR DEX CON INT WIS CHA
12 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 4 (-3)
  • Skills:
  • Damage Immunities: poison
  • Condition Immunities: fatigue, poisoned
  • Senses: darkvision 60 ft., passive Perception 8
  • Languages: understands the languages it knew in life but can't speak

Special Abilities

  • Undead Fortitude (1/Day): If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.
  • Undead Nature: A zombie doesnt require air, sustenance, or sleep.

Actions

  • Grab: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 11). Until the grapple ends the zombie can't grab another target.
  • Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled target. Hit: 6 (1d10 + 1) piercing damage and the zombie regains the same number of hit points.