# Zombie *Medium* *Undead* - **Armor Class:** 8 - **Hit Points:** 15 (2d8+6) - **Speed:** walk 20 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** A5e Monstrous Menagerie, page 434 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 4 (-3) | - **Skills:** - **Damage Immunities:** poison - **Condition Immunities:** fatigue, poisoned - **Senses:** darkvision 60 ft., passive Perception 8 - **Languages:** understands the languages it knew in life but can't speak ### Special Abilities - **Undead Fortitude (1/Day):** If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead. - **Undead Nature:** A zombie doesnt require air, sustenance, or sleep. ### Actions - **Grab:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 11). Until the grapple ends the zombie can't grab another target. - **Bite:** Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled target. Hit: 6 (1d10 + 1) piercing damage and the zombie regains the same number of hit points.