38 lines
1.4 KiB
Markdown
38 lines
1.4 KiB
Markdown
# Wood Elf Sharpshooter
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*Medium* *Humanoid*
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- **Armor Class:** 16
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- **Hit Points:** 90 (12d8+36)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 5 (1,800 XP)
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- **Source:** A5e Monstrous Menagerie, page 491
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 18 (+4) | 12 (+1) |
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- **Saving Throws**: Dex +7, Wis +7
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- **Skills:** nature +4, perception +7, stealth +7, survival +7
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- **Senses:** passive Perception 20
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- **Languages:** any two
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### Special Abilities
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- **Keen Hearing and Sight:** The strider has advantage on Perception checks that rely on hearing or sight.
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- **Trackless Travel:** The strider can't be tracked by nonmagical means.
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- **Trained Accuracy:** The striders weapon attacks deal an extra 7 (2d6) damage (included below).
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### Actions
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- **Multiattack:** The strider attacks twice.
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- **Longsword:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 7 (2d6) damage.
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- **Longbow:** Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 10 (1d8+4) piercing damage plus 7 (2d6) damage. This attack ignores half or three-quarters cover and long range doesnt impose disadvantage on the attack roll.
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### Bonus Actions
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- **Aimed Strike:** The strider gains advantage on their next attack made before the end of their turn.
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- **Skirmish Step:** The strider moves up to half their Speed without provoking opportunity attacks.
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