Files
5ead/monsters/md/a5e_monstrous_menagerie/strider-a5e.md
2025-06-07 07:58:30 -05:00

1.3 KiB

Strider

Medium Humanoid

  • Armor Class: 16
  • Hit Points: 90 (12d8+36)
  • Speed: walk 30 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: A5e Monstrous Menagerie, page 491
STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 16 (+3) 12 (+1) 18 (+4) 12 (+1)
  • Saving Throws: Dex +7, Wis +7
  • Skills: nature +4, perception +7, stealth +7, survival +7
  • Senses: passive Perception 20
  • Languages: any two

Special Abilities

  • Keen Hearing and Sight: The strider has advantage on Perception checks that rely on hearing or sight.
  • Trackless Travel: The strider can't be tracked by nonmagical means.
  • Trained Accuracy: The striders weapon attacks deal an extra 7 (2d6) damage (included below).

Actions

  • Multiattack: The strider attacks twice.
  • Shortsword: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
  • Shortbow: Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 14 (3d6 + 4) piercing damage.

Bonus Actions

  • Aimed Strike: The strider gains advantage on their next attack made before the end of their turn.
  • Skirmish Step: The strider moves up to half their Speed without provoking opportunity attacks.