# Strider *Medium* *Humanoid* - **Armor Class:** 16 - **Hit Points:** 90 (12d8+36) - **Speed:** walk 30 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** A5e Monstrous Menagerie, page 491 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 18 (+4) | 12 (+1) | - **Saving Throws**: Dex +7, Wis +7 - **Skills:** nature +4, perception +7, stealth +7, survival +7 - **Senses:** passive Perception 20 - **Languages:** any two ### Special Abilities - **Keen Hearing and Sight:** The strider has advantage on Perception checks that rely on hearing or sight. - **Trackless Travel:** The strider can't be tracked by nonmagical means. - **Trained Accuracy:** The striders weapon attacks deal an extra 7 (2d6) damage (included below). ### Actions - **Multiattack:** The strider attacks twice. - **Shortsword:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage. - **Shortbow:** Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 14 (3d6 + 4) piercing damage. ### Bonus Actions - **Aimed Strike:** The strider gains advantage on their next attack made before the end of their turn. - **Skirmish Step:** The strider moves up to half their Speed without provoking opportunity attacks.