40 lines
2.4 KiB
Markdown
40 lines
2.4 KiB
Markdown
# Spymaster
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*Medium* *Humanoid*
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- **Armor Class:** 16
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- **Hit Points:** 97 (15d8+30)
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- **Speed:** walk 35 ft.
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- **Challenge Rating:** 7 (2,900 XP)
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- **Source:** A5e Monstrous Menagerie, page 468
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
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- **Saving Throws**: Dex +6, Int +4, Wis +4
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- **Skills:** acrobatics +6, deception +4, perception +4, stealth +6
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- **Senses:** blindsight 10 ft., darkvision 30 ft., passive Perception 14
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- **Languages:** any two
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### Special Abilities
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- **Assassinate:** During the first turn of combat, the assassin has advantage on attack rolls against any creature that hasnt acted. On a successful hit, each creature of the assassins choice that can see the assassins attack is rattled until the end of the assassins next turn.
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- **Dangerous Poison:** As part of making an attack, the assassin can apply a dangerous poison to their weapon (included below). The assassin carries 3 doses of this poison. A single dose can coat one melee weapon or up to 5 pieces of ammunition.
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- **Evasion:** When the assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure.
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- **Sneak Attack (1/Turn):** The assassin deals an extra 21 (6d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the assassins target is within 5 feet of an ally of the assassin while the assassin doesnt have disadvantage on the attack.
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### Actions
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- **Shortsword:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
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- **Hand Crossbow:** Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
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### Bonus Actions
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- **Cunning Action:** The assassin takes the Dash, Disengage, Hide, or Use an Object action.
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- **Rapid Attack:** The assassin attacks with their shortsword.
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- **Don Disguise:** The spymaster uses a disguise kit, making a Deception check to create the disguise. While the spymaster is wearing a disguise, their true identity can't be determined even if the disguise fails.
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- **Study Adversary:** The spymaster studies the defenses of a creature engaged in combat. The spymaster gains advantage on all attacks and contested ability checks against that creature for 24 hours or until they study a different creature.
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