Files
5ead/monsters/md/a5e_monstrous_menagerie/spirit-naga-a5e.md
2025-06-07 07:58:30 -05:00

2.8 KiB

Spirit Naga

Large Monstrosity

  • Armor Class: 16
  • Hit Points: 85 (10d10+30)
  • Speed: walk 40 ft. swim 40 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: A5e Monstrous Menagerie, page 343
STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 16 (+3) 16 (+3) 14 (+2) 16 (+3)
  • Saving Throws: Dex +6, Con +6, Wis +5, Cha +6
  • Skills:
  • Damage Immunities: poison
  • Condition Immunities: charmed, poisoned
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: Abyssal, Celestial, Common

Special Abilities

  • Amphibious: The naga can breathe air and water.
  • Rejuvenation: If it dies, the naga gains a new body in 1d6 days, regaining all its hit points. This trait can be removed with a wish spell.
  • Spellcasting: The naga is a 9th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14). The naga has the following wizard spells prepared which it can cast with only vocalized components: Cantrips (at will): mage hand minor illusion 1st-level (4 slots): charm person shield 2nd-level (3 slots): detect thoughts levitate 3rd-level (3 slots) hypnotic pattern lightning bolt 4th-level (3 slots): arcane eye blight 5th-level (1 slots): dominate person

Actions

  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target makes a DC 15 Constitution saving throw taking 28 (8d6) poison damage on a failure or half damage on a success.
  • Hypnotic Pattern (3rd-Level; V, Concentration): A swirling pattern of light appears at a point within 120 feet of the naga. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure the creature is charmed for 1 minute. While charmed the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze.
  • Lightning Bolt (3rd-Level; V): A bolt of lightning 5 feet wide and 100 feet long arcs from the naga. Each creature in the area makes a DC 14 Dexterity saving throw taking 28 (8d6) lightning damage on a failure or half damage on a success.
  • Blight (4th-Level; V, Concentration): The naga targets a living creature or plant within 30 feet draining moisture and vitality from it. The target makes a DC 14 Constitution saving throw taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies.

Reactions

  • Shield (1st-Level; V): When the naga is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the beginning of its next turn.