# Spirit Naga *Large* *Monstrosity* - **Armor Class:** 16 - **Hit Points:** 85 (10d10+30) - **Speed:** walk 40 ft. swim 40 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** A5e Monstrous Menagerie, page 343 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | - **Saving Throws**: Dex +6, Con +6, Wis +5, Cha +6 - **Skills:** - **Damage Immunities:** poison - **Condition Immunities:** charmed, poisoned - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** Abyssal, Celestial, Common ### Special Abilities - **Amphibious:** The naga can breathe air and water. - **Rejuvenation:** If it dies, the naga gains a new body in 1d6 days, regaining all its hit points. This trait can be removed with a wish spell. - **Spellcasting:** The naga is a 9th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14). The naga has the following wizard spells prepared which it can cast with only vocalized components: Cantrips (at will): mage hand minor illusion 1st-level (4 slots): charm person shield 2nd-level (3 slots): detect thoughts levitate 3rd-level (3 slots) hypnotic pattern lightning bolt 4th-level (3 slots): arcane eye blight 5th-level (1 slots): dominate person ### Actions - **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target makes a DC 15 Constitution saving throw taking 28 (8d6) poison damage on a failure or half damage on a success. - **Hypnotic Pattern (3rd-Level; V, Concentration):** A swirling pattern of light appears at a point within 120 feet of the naga. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure the creature is charmed for 1 minute. While charmed the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze. - **Lightning Bolt (3rd-Level; V):** A bolt of lightning 5 feet wide and 100 feet long arcs from the naga. Each creature in the area makes a DC 14 Dexterity saving throw taking 28 (8d6) lightning damage on a failure or half damage on a success. - **Blight (4th-Level; V, Concentration):** The naga targets a living creature or plant within 30 feet draining moisture and vitality from it. The target makes a DC 14 Constitution saving throw taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies. ### Reactions - **Shield (1st-Level; V):** When the naga is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the beginning of its next turn.