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5ead/monsters/md/a5e_monstrous_menagerie/shadow-elf-champion-warrior-a5e.md
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# Shadow Elf Champion Warrior
*Medium* *Humanoid*
- **Armor Class:** 16
- **Hit Points:** 90 (12d8+36)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** A5e Monstrous Menagerie, page 497
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 18 (+4) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
- **Saving Throws**: Str +7, Dex +7, Con +6, Wis +4
- **Skills:** athletics +7, intimidation +5, perception +4, stealth +7, survival +4
- **Senses:** passive Perception 14, darkvision 120 ft.
- **Languages:** any one
### Special Abilities
- **Shadow Elf Spellcasting:** The warriors spellcasting ability is Charisma (spell save DC 13). The warrior can innately cast the following spells, requiring no material components:
*At Will:* _dancing lights_
*1/day each:* _darkness, faerie fire_
### Actions
- **Multiattack:** The warrior attacks twice.
- **Shortsword:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. As part of this attack the warrior can poison the blade causing the attack to deal an extra 7 (2d6) poison damage.
- **Hand Crossbow:** Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure the target is poisoned for 1 hour. If it fails the saving throw by 5 or more it falls unconscious until it is no longer poisoned it takes damage or a creature takes an action to shake it awake.