37 lines
1.4 KiB
Markdown
37 lines
1.4 KiB
Markdown
# Sahuagin Champion
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*Medium* *Humanoid*
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- **Armor Class:** 16
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- **Hit Points:** 90 (12d8+36)
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- **Speed:** walk 40 ft. swim 40 ft.
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- **Challenge Rating:** 5 (1,800 XP)
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- **Source:** A5e Monstrous Menagerie, page 377
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 18 (+4) | 18 (+4) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
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- **Saving Throws**: Str +7, Dex +7, Con +6, Wis +4
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- **Skills:** athletics +7, intimidation +5, perception +4, stealth +7, survival +4
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- **Senses:** darkvision 120 ft., passive Perception 14
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- **Languages:** Sahuagin
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### Special Abilities
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- **Blood Frenzy:** The sahuagin has advantage on melee attack rolls against creatures that dont have all their hit points.
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- **Limited Amphibiousness:** The sahuagin can breathe air and water. When breathing air, it must immerse itself in water once every 4 hours or begin to suffocate.
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- **Shark Telepathy:** The sahuagin can command any shark within 120 feet of it using magical telepathy.
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### Actions
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- **Multiattack:** The sahuagin attacks twice.
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- **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
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- **Trident:** Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage or 8 (1d8 + 4) if wielded in two hands in melee.
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### Bonus Actions
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- **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
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