35 lines
1.2 KiB
Markdown
35 lines
1.2 KiB
Markdown
# Pirate Captain
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*Medium* *Humanoid*
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- **Armor Class:** 15
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- **Hit Points:** 65 (10d8+20)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** A5e Monstrous Menagerie, page 470
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
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- **Saving Throws**: Dex +5, Con +4
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- **Skills:** acrobatics +4, athletics +4, deception +4, intimidation +4, stealth +5, survival +3
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- **Senses:** passive Perception 11
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- **Languages:** any two
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### Special Abilities
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- **Seawise:** Pirate captains have an expertise die (1d4) on skill checks made to handle or navigate a ship.
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### Actions
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- **Multiattack:** The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers.
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- **Scimitar:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
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- **Dagger:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 5 (1d4 + 3) piercing damage.
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### Reactions
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- **Parry:** If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.
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