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5ead/monsters/md/a5e_monstrous_menagerie/ogre-zombie-a5e.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Ogre Zombie

Large Undead

  • Armor Class: 11
  • Hit Points: 59 (7d10+28)
  • Speed: walk 30 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: A5e Monstrous Menagerie, page 436
STR DEX CON INT WIS CHA
18 (+4) 6 (-2) 18 (+4) 3 (-4) 8 (-1) 4 (-3)
  • Skills:
  • Damage Immunities: poison
  • Condition Immunities: fatigue, poisoned
  • Senses: darkvision 60 ft., passive Perception 8
  • Languages: understands Giant but can't speak

Special Abilities

  • Undead Fortitude (1/Day): If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.
  • Undead Nature: A zombie doesnt require air, sustenance, or sleep.

Actions

  • Greatclub: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw falling prone on a failure.
  • Sweeping Strike: Melee Weapon Attack: +6 to hit, reach 5 ft. all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw. On a failure it is pushed 10 feet away from the ogre.
  • Grab: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage and the target is grappled if its Medium or smaller (escape DC 14) and until the grapple ends the zombie can't grab another target.
  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target grappled by a zombie. Hit: 15 (2d10 + 4) piercing damage and the zombie regains hit points equal to the damage dealt.