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5ead/monsters/md/a5e_monstrous_menagerie/manticore-a5e.md
2025-06-07 07:58:30 -05:00

1.5 KiB

Manticore

Large Monstrosity

  • Armor Class: 14
  • Hit Points: 68 (8d10+24)
  • Speed: walk 30 ft. fly 50 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: A5e Monstrous Menagerie, page 320
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 8 (-1) 12 (+1) 8 (-1)
  • Skills:
  • Senses: darkvision 60 ft., passive Perception 11
  • Languages: Common

Actions

  • Multiattack: The manticore attacks with its bite and its claws.
  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the manticore moves at least 20 feet straight towards the target before the attack the target makes a DC 13 Strength saving throw falling prone on a failure.
  • Tail: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
  • Tail Spike Volley (4/Day): The manticore fires tail spikes in a 5-foot-wide 60-foot-long line. Each creature in the area makes a DC 12 Dexterity saving throw taking 14 (4d6) piercing damage on a failure or half damage on a success.

Reactions

  • Tail Whip: If a creature the manticore can see hits it with a melee attack, the manticore attacks the attacker with its tail. If it hits, it can fly up to half its fly speed without provoking opportunity attacks from the attacker.