32 lines
1.5 KiB
Markdown
32 lines
1.5 KiB
Markdown
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# Manticore
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*Large* *Monstrosity*
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- **Armor Class:** 14
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- **Hit Points:** 68 (8d10+24)
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- **Speed:** walk 30 ft. fly 50 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** A5e Monstrous Menagerie, page 320
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 8 (-1) |
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- **Skills:**
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- **Senses:** darkvision 60 ft., passive Perception 11
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- **Languages:** Common
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### Actions
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- **Multiattack:** The manticore attacks with its bite and its claws.
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- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
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- **Claws:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the manticore moves at least 20 feet straight towards the target before the attack the target makes a DC 13 Strength saving throw falling prone on a failure.
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- **Tail:** Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
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- **Tail Spike Volley (4/Day):** The manticore fires tail spikes in a 5-foot-wide 60-foot-long line. Each creature in the area makes a DC 12 Dexterity saving throw taking 14 (4d6) piercing damage on a failure or half damage on a success.
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### Reactions
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- **Tail Whip:** If a creature the manticore can see hits it with a melee attack, the manticore attacks the attacker with its tail. If it hits, it can fly up to half its fly speed without provoking opportunity attacks from the attacker.
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