32 lines
1.1 KiB
Markdown
32 lines
1.1 KiB
Markdown
# Lizardfolk
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*Medium* *Humanoid*
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- **Armor Class:** 14
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- **Hit Points:** 22 (4d8+4)
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- **Speed:** walk 30 ft. swim 30 ft.
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** A5e Monstrous Menagerie, page 309
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 8 (-1) |
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- **Skills:** perception +2, stealth +3, survival +2
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- **Senses:** passive Perception 12
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- **Languages:** Draconic
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### Special Abilities
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- **Hold Breath:** The lizardfolk can hold its breath for 15 minutes.
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### Actions
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- **Multiattack:** The lizardfolk attacks with its club and shield.
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- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 9 (2d6 + 2) piercing damage if the attack is made with advantage.
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- **Club:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
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- **Shield:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
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- **Javelin:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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