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5ead/monsters/md/a5e_monstrous_menagerie/gray-ooze-a5e.md
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# Gray Ooze
*Medium* *Ooze*
- **Armor Class:** 8
- **Hit Points:** 22 (3d8+9)
- **Speed:** walk 15 ft. climb 15 ft. swim 15 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** A5e Monstrous Menagerie, page 352
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 6 (-2) | 16 (+3) | 1 (-5) | 6 (-2) | 1 (-5) |
- **Skills:**
- **Damage Resistances:** acid, cold, fire
- **Condition Immunities:** blinded, charmed, deafened, fatigue, frightened, prone
- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 8
- **Languages:**
### Special Abilities
- **Amorphous:** The ooze can pass through an opening as narrow as 1 inch wide without squeezing.
- **Corrosive Body:** A creature or a metal object that touches the ooze takes 5 (2d4) acid damage. A nonmagical weapon made of metal that hits the black pudding corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Metal nonmagical ammunition is destroyed after dealing damage.
- **False Appearance:** While motionless, the ooze is indistinguishable from wet stone.
- **Sunlight Sensitivity:** While in sunlight, the ooze has disadvantage on attack rolls.
- **Ooze Nature:** An ooze doesnt require air or sleep.
### Actions
- **Pseudopod:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 5 (2d4) acid damage. Nonmagical metal armor worn by the target corrodes taking a permanent -1 penalty to its AC protection per hit. If the penalty reduces the armors AC protection to 10 the armor is destroyed.