30 lines
1.0 KiB
Markdown
30 lines
1.0 KiB
Markdown
# Goblin Alchemist
|
|
|
|
*Small* *Humanoid*
|
|
|
|
- **Armor Class:** 13
|
|
- **Hit Points:** 10 (3d6)
|
|
- **Speed:** walk 30 ft.
|
|
- **Challenge Rating:** 1/2 (100 XP)
|
|
- **Source:** A5e Monstrous Menagerie, page 250
|
|
|
|
| STR | DEX | CON | INT | WIS | CHA |
|
|
| --- | --- | --- | --- | --- | --- |
|
|
| 8 (-1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
|
|
|
|
- **Skills:** stealth +3
|
|
- **Senses:** darkvision 60 ft., passive Perception 10
|
|
- **Languages:** Common, Goblin
|
|
|
|
### Actions
|
|
|
|
- **Shortsword:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
|
|
- **Shortbow:** Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
|
|
- **Throw Vial:** Ranged Weapon Attack: +3 to hit, range 20/40 ft., one target. Hit: 3 (1d6) ongoing fire damage. A creature can use an action to douse the fire on a target ending all ongoing damage being dealt by alchemists fire. (You can substitute acid by altering the damage type.)
|
|
|
|
### Bonus Actions
|
|
|
|
- **Nimble Escape:** The goblin takes the Disengage or Hide action.
|
|
|
|
|