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5ead/monsters/md/a5e_monstrous_menagerie/ghoul-a5e.md
2025-06-07 07:58:30 -05:00

1.4 KiB

Ghoul

Medium Undead

  • Armor Class: 12
  • Hit Points: 22 (5d8)
  • Speed: walk 30 ft.
  • Challenge Rating: 1 (200 XP)
  • Source: A5e Monstrous Menagerie, page 229
STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 6 (-2)
  • Skills:
  • Damage Immunities: poison
  • Damage Resistances: necrotic
  • Condition Immunities: charmed, fatigue, paralyzed, poisoned
  • Senses: darkvision 60 ft., passive Perception 10
  • Languages: Common

Special Abilities

  • Radiant Sensitivity: When the ghoul takes radiant damage, it has disadvantage on attack rolls and on Perception checks that rely on sight until the end of its next turn.
  • Undead Nature: Ghouls and ghasts dont require air, sustenance, or sleep.

Actions

  • Paralyzing Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. If the target is a living creature other than an elf it makes a DC 10 Constitution saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it it is immune to any Paralyzing Claw for 24 hours.
  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one incapacitated creature. Hit: 6 (1d8 + 2) piercing damage.