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2025-06-07 07:58:30 -05:00
# Ghoul
*Medium* *Undead*
- **Armor Class:** 12
- **Hit Points:** 22 (5d8)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** A5e Monstrous Menagerie, page 229
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 14 (+2) | 10 (+0) | 6 (-2) | 10 (+0) | 6 (-2) |
- **Skills:**
- **Damage Immunities:** poison
- **Damage Resistances:** necrotic
- **Condition Immunities:** charmed, fatigue, paralyzed, poisoned
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** Common
### Special Abilities
- **Radiant Sensitivity:** When the ghoul takes radiant damage, it has disadvantage on attack rolls and on Perception checks that rely on sight until the end of its next turn.
- **Undead Nature:** Ghouls and ghasts dont require air, sustenance, or sleep.
### Actions
- **Paralyzing Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. If the target is a living creature other than an elf it makes a DC 10 Constitution saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it it is immune to any Paralyzing Claw for 24 hours.
- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one incapacitated creature. Hit: 6 (1d8 + 2) piercing damage.