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5ead/monsters/md/a5e_monstrous_menagerie/fire-giant-war-priest-a5e.md
2025-06-07 07:58:30 -05:00

2.2 KiB

Fire Giant War Priest

Huge Giant

  • Armor Class: 18
  • Hit Points: 162 (13d12+78)
  • Speed: walk 30 ft.
  • Challenge Rating: 12 (8,400 XP)
  • Source: A5e Monstrous Menagerie, page 235
STR DEX CON INT WIS CHA
25 (+7) 10 (+0) 22 (+6) 10 (+0) 14 (+2) 12 (+1)
  • Saving Throws: Str +11, Dex +4, Con +10, Cha +5
  • Skills: athletics +11, perception +6, intimidation +5
  • Damage Immunities: fire
  • Senses: passive Perception 16
  • Languages: Giant

Special Abilities

  • Cold Weakness: When the fire giant takes cold damage, its speed is reduced by 10 feet until the end of its next turn.

Actions

  • Multiattack: The giant makes two greatsword attacks.
  • Greatsword: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed up to 10 feet away from the giant and knocked prone.
  • Rock: Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 42 (10d6 + 7) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure.
  • Sword Sweep (1/Day, While Bloodied): The giant makes a greatsword attack against each creature within 10 feet.
  • Ignite Blades (1/Day): The greatswords of each fire giant of the giants choice within 30 feet magically kindle into flame. For the next minute each of their greatsword attacks deal an extra 7 (2d6) fire damage.
  • Pillar of Flame (1/Day): Each creature within a 10-foot-radius 40-foot-high cylinder centered on a point within 60 feet that the fire giant can see makes a DC 18 Dexterity saving throw taking 56 (16d6) fire damage on a failed save or half damage on a success. Unattended flammable objects are ignited.

Reactions

  • Kick: When hit by a melee attack by a Medium or smaller creature the giant can see within 10 feet, the giant kicks its attacker. The attacker makes a DC 19 Dexterity saving throw. On a failure, it takes 14 (3d4 + 7) bludgeoning damage, is pushed up to 20 feet from the giant, and falls prone.