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5ead/monsters/md/a5e_monstrous_menagerie/drider-a5e.md
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# Drider
*Large* *Monstrosity*
- **Armor Class:** 17
- **Hit Points:** 114 (12d10+48)
- **Speed:** walk 30 ft. climb 30 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** A5e Monstrous Menagerie, page 187
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 16 (+3) | 18 (+4) | 10 (+0) | 16 (+3) | 12 (+1) |
- **Skills:** perception +6, stealth +6, survival +6
- **Damage Resistances:** poison
- **Senses:** darkvision 120 ft., passive Perception 16
- **Languages:** Undercommon, one more
### Special Abilities
- **Spider Climb:** The drider can use its climb speed even on difficult surfaces and upside down on ceilings.
- **Sunlight Sensitivity:** While in sunlight, the drider has disadvantage on attack rolls, as well as on Perception checks that rely on sight.
- **Web Walker:** The drider ignores movement restrictions imposed by webs.
### Actions
- **Multiattack:** The drider makes a claws attack and then either a bite or longsword attack. Alternatively it makes two longbow attacks.
- **Claws:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage and the target is grappled (escape DC 15). While grappling a target the drider can't attack a different target with its claws.
- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one grappled creature. Hit: 2 (1d4) piercing damage plus 13 (3d8) poison damage.
- **Longsword (wielded two-handed):** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
- **Longbow:** Melee Weapon Attack: +6 to hit, range 120/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.