37 lines
1.8 KiB
Markdown
37 lines
1.8 KiB
Markdown
# Deep Dwarf Soldier
|
|
|
|
*Medium* *Humanoid*
|
|
|
|
- **Armor Class:** 16
|
|
- **Hit Points:** 19 (3d8+6)
|
|
- **Speed:** walk 30 ft.
|
|
- **Challenge Rating:** 1/2 (100 XP)
|
|
- **Source:** A5e Monstrous Menagerie, page 493
|
|
|
|
| STR | DEX | CON | INT | WIS | CHA |
|
|
| --- | --- | --- | --- | --- | --- |
|
|
| 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
|
|
|
|
- **Saving Throws**: Str +4, Con +4
|
|
- **Skills:** perception +2, survival +2
|
|
- **Senses:** passive Perception 12, darkvision 120 ft.
|
|
- **Languages:** any one
|
|
|
|
### Special Abilities
|
|
|
|
- **Deep Dwarf Resistance:** The soldier has advantage on saving throws against illusions and to resist being charmed or paralyzed.
|
|
- **Deep Dwarf Magic:** The deep dwarf can innately cast enlarge/reduce (self only, enlarge only) and invisibility (self only) once per long rest without using material components, using Intelligence for their spellcasting ability.
|
|
|
|
### Actions
|
|
|
|
- **War Pick:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage or 11 (2d8 + 2) piercing damage if within 5 feet of an ally that is not incapacitated plus 2 (1d4) damage when Enlarged.
|
|
- **Enlarge (2nd-Level; V, S, Concentration):** The soldier and their equipment grow to Large size for 1 minute. They have advantage on Strength checks and Strength saving throws and their attacks deal an extra 2 (1d4) damage (included in their War Pick attack).
|
|
- **Invisibility (2nd-Level; V, S, Concentration):** The soldier is invisible for 1 hour. The spell ends if the soldier attacks or casts a spell.
|
|
- **Heavy Crossbow:** Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
|
|
|
|
### Bonus Actions
|
|
|
|
- **Tactical Movement:** Until the end of the soldiers turn, their Speed is halved and their movement doesnt provoke opportunity attacks.
|
|
|
|
|