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5ead/monsters/md/a5e_monstrous_menagerie/blackguard-a5e.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Blackguard

Medium Humanoid

  • Armor Class: 18
  • Hit Points: 82 (11d8+33)
  • Speed: walk 30 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: A5e Monstrous Menagerie, page 475
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 12 (+1) 14 (+2) 14 (+2)
  • Saving Throws: Str +6, Con +6, Wis +5
  • Skills: athletics +6, intimidation +5, perception +5
  • Senses: passive Perception 15
  • Languages: any two

Special Abilities

  • Aura of Anger: While the knight is conscious, allies within 10 feet gain a +2 bonus to melee weapon damage. A creature can benefit from only one Aura of Anger at a time.

Actions

  • Multiattack: The knight attacks three times with their greatsword.
  • Greatsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
  • Lance (Mounted Only): Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack they deal an extra 13 (2d12) piercing damage and the target makes a DC 14 Strength saving throw falling prone on a failure. This attack is made at disadvantage against targets within 5 feet.
  • Heavy Crossbow: Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage plus 10 (3d6) poison damage.
  • Vile Curse (1/Day): The knight utters hellish words that scald the soul. Living creatures of the knights choice within 30 feet that can hear and understand them are magically cursed for 1 minute. A d4 is subtracted from attack rolls and saving throws made by a cursed creature. A creature immune to the frightened condition is immune to this curse.