# Blackguard *Medium* *Humanoid* - **Armor Class:** 18 - **Hit Points:** 82 (11d8+33) - **Speed:** walk 30 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** A5e Monstrous Menagerie, page 475 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | - **Saving Throws**: Str +6, Con +6, Wis +5 - **Skills:** athletics +6, intimidation +5, perception +5 - **Senses:** passive Perception 15 - **Languages:** any two ### Special Abilities - **Aura of Anger:** While the knight is conscious, allies within 10 feet gain a +2 bonus to melee weapon damage. A creature can benefit from only one Aura of Anger at a time. ### Actions - **Multiattack:** The knight attacks three times with their greatsword. - **Greatsword:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. - **Lance (Mounted Only):** Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack they deal an extra 13 (2d12) piercing damage and the target makes a DC 14 Strength saving throw falling prone on a failure. This attack is made at disadvantage against targets within 5 feet. - **Heavy Crossbow:** Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage plus 10 (3d6) poison damage. - **Vile Curse (1/Day):** The knight utters hellish words that scald the soul. Living creatures of the knights choice within 30 feet that can hear and understand them are magically cursed for 1 minute. A d4 is subtracted from attack rolls and saving throws made by a cursed creature. A creature immune to the frightened condition is immune to this curse.