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2025-06-07 07:58:30 -05:00

3.3 KiB

Aklea

Gargantuan Celestial

  • Armor Class: 21
  • Hit Points: 656 (32d20+320)
  • Speed: walk 60 ft. fly 60 ft.
  • Challenge Rating: 22 (41,000 XP)
  • Source: A5e Monstrous Menagerie, page 405
STR DEX CON INT WIS CHA
30 (+10) 24 (+7) 30 (+10) 22 (+6) 24 (+7) 26 (+8)
  • Saving Throws: Str +17, Con +17, Int +13, Wis +14, Cha +15
  • Skills:
  • Damage Immunities: radiant; damage from nonmagical weapons
  • Senses: truesight 120 ft., passive Perception 17
  • Languages: Celestial, Common, six more

Special Abilities

  • Divine Grace: If the empyrean makes a saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure. Furthermore, while wearing medium armor, the empyrean adds its full Dexterity bonus to its Armor Class (already included).
  • Innate Spellcasting: The empyreans innate spellcasting ability is Charisma (spell save DC 23). It can innately cast the following spells, requiring no material components: At will: charm person, command, telekinesis, 3/day: flame strike, hold monster, lightning bolt, 1/day: commune, greater restoration, heroes feast, plane shift (self only, can't travel to or from the Material Plane)

Actions

  • Maul: Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 38 (8d6 + 10) bludgeoning damage plus 14 (4d6) radiant damage and the target makes a DC 25 Strength saving throw. On a failure the target is pushed up to 30 feet away and knocked prone.
  • Lightning Bolt (3rd-Level; V, S): A bolt of lightning 5 feet wide and 100 feet long arcs from the empyrean. Each creature in the area makes a DC 23 Dexterity saving throw taking 28 (8d6) lightning damage on a failure or half damage on a success.
  • Flame Strike (5th-Level; V, S): A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 23 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.
  • Hold Monster (5th-Level; V, S, Concentration): One creature the empyrean can see within 60 feet makes a DC 23 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns ending the effect on a success.

Bonus Actions

  • Immortal Form: The empyrean magically changes its size between Gargantuan and Medium. While Medium, the empyrean has disadvantage on Strength checks. Its statistics are otherwise unchanged.

Legendary Actions

  • The empyrean can take 1 legendary action: Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.
  • Attack: The empyrean makes a weapon attack.
  • Cast Spell: The empyrean casts a spell. The empyrean can't use this option if it has cast a spell since the start of its last turn.
  • Fly: The empyrean flies up to half its fly speed.
  • Shout (Recharge 5-6): Each creature within 120 feet that can hear the empyrean makes a DC 25 Constitution saving throw. On a failure, a creature takes 24 (7d6) thunder damage and is stunned until the end of the empyreans next turn. On a success, a creature takes half damage.