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# Acolyte
*Medium* *Humanoid*
- **Armor Class:** 10
- **Hit Points:** 11 (2d8+2)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/4 (50 XP)
- **Source:** A5e Monstrous Menagerie, page 486
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
- **Skills:** medicine +4, religion +2
- **Senses:** passive Perception 12
- **Languages:** any one
### Special Abilities
- **Spellcasting:** The acolyte is a 2nd level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12
+4 to hit with spell attacks). They have the following cleric spells prepared:
Cantrips (at will): light
sacred flame
thaumaturgy
1st-level (3 slots): bless
cure wounds
sanctuary
### Actions
- **Club:** Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
- **Sacred Flame (Cantrip; V, S):** One creature the acolyte can see within 60 feet makes a DC 12 Dexterity saving throw taking 4 (1d8) radiant damage on a failure. This spell ignores cover.
- **Bless (1st-Level; V, S, M, Concentration):** Up to three creatures within 30 feet add a d4 to attack rolls and saving throws for 1 minute.
- **Cure Wounds (1st-Level; V, S):** The acolyte touches a willing living creature restoring 6 (1d8 + 2) hit points to it.
- **An acolyte is a priest in training or an assistant to a more senior member of the clergy:** While acolytes may be found acting as servants or messengers in major temples an acolyte may also be the only representative of their faith serving a village or roadside shrine.