39 lines
1.6 KiB
Markdown
39 lines
1.6 KiB
Markdown
# Acolyte
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*Medium* *Humanoid*
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- **Armor Class:** 10
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- **Hit Points:** 11 (2d8+2)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1/4 (50 XP)
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- **Source:** A5e Monstrous Menagerie, page 486
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
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- **Skills:** medicine +4, religion +2
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- **Senses:** passive Perception 12
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- **Languages:** any one
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### Special Abilities
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- **Spellcasting:** The acolyte is a 2nd level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12
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+4 to hit with spell attacks). They have the following cleric spells prepared:
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Cantrips (at will): light
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sacred flame
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thaumaturgy
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1st-level (3 slots): bless
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cure wounds
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sanctuary
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### Actions
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- **Club:** Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
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- **Sacred Flame (Cantrip; V, S):** One creature the acolyte can see within 60 feet makes a DC 12 Dexterity saving throw taking 4 (1d8) radiant damage on a failure. This spell ignores cover.
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- **Bless (1st-Level; V, S, M, Concentration):** Up to three creatures within 30 feet add a d4 to attack rolls and saving throws for 1 minute.
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- **Cure Wounds (1st-Level; V, S):** The acolyte touches a willing living creature restoring 6 (1d8 + 2) hit points to it.
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- **An acolyte is a priest in training or an assistant to a more senior member of the clergy:** While acolytes may be found acting as servants or messengers in major temples an acolyte may also be the only representative of their faith serving a village or roadside shrine.
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