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5ead/monsters/md/a5e_monstrous_menagerie/acolyte-a5e.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Acolyte

Medium Humanoid

  • Armor Class: 10
  • Hit Points: 11 (2d8+2)
  • Speed: walk 30 ft.
  • Challenge Rating: 1/4 (50 XP)
  • Source: A5e Monstrous Menagerie, page 486
STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 12 (+1) 10 (+0) 14 (+2) 10 (+0)
  • Skills: medicine +4, religion +2
  • Senses: passive Perception 12
  • Languages: any one

Special Abilities

  • Spellcasting: The acolyte is a 2nd level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12 +4 to hit with spell attacks). They have the following cleric spells prepared: Cantrips (at will): light sacred flame thaumaturgy 1st-level (3 slots): bless cure wounds sanctuary

Actions

  • Club: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
  • Sacred Flame (Cantrip; V, S): One creature the acolyte can see within 60 feet makes a DC 12 Dexterity saving throw taking 4 (1d8) radiant damage on a failure. This spell ignores cover.
  • Bless (1st-Level; V, S, M, Concentration): Up to three creatures within 30 feet add a d4 to attack rolls and saving throws for 1 minute.
  • Cure Wounds (1st-Level; V, S): The acolyte touches a willing living creature restoring 6 (1d8 + 2) hit points to it.
  • An acolyte is a priest in training or an assistant to a more senior member of the clergy: While acolytes may be found acting as servants or messengers in major temples an acolyte may also be the only representative of their faith serving a village or roadside shrine.