31 lines
1.2 KiB
Markdown
31 lines
1.2 KiB
Markdown
# Spy
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*Medium* *Humanoid* *any alignment*
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- **Armor Class:** 12
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- **Hit Points:** 27 (6d8)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** 5.1 SRD (2015 MM), page 402
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
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- **Skills:** deception +5, insight +4, investigation +5, perception +6, persuasion +5, stealth +4
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- **Senses:** passive Perception 16
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- **Languages:** any two languages
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### Special Abilities
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- **Cunning Action:** On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
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- **Sneak Attack (1/Turn):** The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
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### Actions
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- **Multiattack:** The spy makes two melee attacks.
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- **Shortsword:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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- **Hand Crossbow:** Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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