33 lines
1.5 KiB
Markdown
33 lines
1.5 KiB
Markdown
# Shambling Mound
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*Large* *Plant* *unaligned*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 136 (16d10+48)
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- **Speed:** walk 20 ft. swim 20 ft.
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- **Challenge Rating:** 5 (1,800 XP)
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- **Source:** 5.1 SRD (2015 MM), page 345
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 18 (+4) | 8 (-1) | 16 (+3) | 5 (-3) | 10 (+0) | 5 (-3) |
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- **Skills:** stealth +2
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- **Damage Immunities:** lightning
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- **Damage Resistances:** cold, fire
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- **Condition Immunities:** blinded, deafened, exhaustion
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- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 10
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- **Languages:**
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### Special Abilities
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- **Lightning Absorption:** Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
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### Actions
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- **Multiattack:** The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
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- **Slam:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
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- **Engulf:** The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.
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