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5ead/monsters/md/5.1_srd_(2015_mm)/satyr.md
2025-06-07 07:58:30 -05:00

1.1 KiB

Satyr

Medium Fey chaotic neutral

  • Armor Class: 14 (leather armor)
  • Hit Points: 31 (7d8)
  • Speed: walk 40 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: 5.1 SRD (2015 MM), page 344
STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 11 (+0) 12 (+1) 10 (+0) 14 (+2)
  • Skills: perception +2, performance +6, stealth +5
  • Senses: passive Perception 12
  • Languages: Common, Elvish, Sylvan

Special Abilities

  • Magic Resistance: The satyr has advantage on saving throws against spells and other magical effects.

Actions

  • Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
  • Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Shortbow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Variant: Panpipes: Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.