31 lines
1.1 KiB
Markdown
31 lines
1.1 KiB
Markdown
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# Satyr
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*Medium* *Fey* *chaotic neutral*
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- **Armor Class:** 14 (leather armor)
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- **Hit Points:** 31 (7d8)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** 5.1 SRD (2015 MM), page 344
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
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- **Skills:** perception +2, performance +6, stealth +5
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- **Senses:** passive Perception 12
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- **Languages:** Common, Elvish, Sylvan
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### Special Abilities
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- **Magic Resistance:** The satyr has advantage on saving throws against spells and other magical effects.
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### Actions
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- **Ram:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
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- **Shortsword:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
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- **Shortbow:** Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
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- **Variant: Panpipes:** Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.
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