31 lines
1.3 KiB
Markdown
31 lines
1.3 KiB
Markdown
# Octopus
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*Small* *Beast* *unaligned*
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- **Armor Class:** 12
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- **Hit Points:** 3 (1d6)
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- **Speed:** walk 5 ft. swim 30 ft.
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- **Challenge Rating:** 0 (25 XP)
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- **Source:** 5.1 SRD (2015 MM), page 384
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 4 (-3) | 15 (+2) | 11 (+0) | 3 (-4) | 10 (+0) | 4 (-3) |
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- **Skills:** perception +2, stealth +4
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- **Senses:** darkvision 30 ft., passive Perception 12
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- **Languages:**
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### Special Abilities
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- **Hold Breath:** While out of water, the octopus can hold its breath for 30 minutes.
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- **Underwater Camouflage:** The octopus has advantage on Dexterity (Stealth) checks made while underwater.
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- **Water Breathing:** The octopus can breathe only underwater.
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### Actions
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- **Tentacles:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
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- **Ink Cloud (Recharges after a Short or Long Rest):** A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
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