32 lines
1.3 KiB
Markdown
32 lines
1.3 KiB
Markdown
# Lion
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*Large* *Beast* *unaligned*
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- **Armor Class:** 12
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- **Hit Points:** 26 (4d10+4)
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- **Speed:** walk 50 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** 5.1 SRD (2015 MM), page 383
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 17 (+3) | 15 (+2) | 13 (+1) | 3 (-4) | 12 (+1) | 8 (-1) |
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- **Skills:** perception +3, stealth +6
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- **Senses:** passive Perception 13
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- **Languages:**
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### Special Abilities
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- **Keen Smell:** The lion has advantage on Wisdom (Perception) checks that rely on smell.
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- **Pack Tactics:** The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.
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- **Pounce:** If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
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- **Running Leap:** With a 10-foot running start, the lion can long jump up to 25 ft..
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### Actions
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- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
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- **Claw:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
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