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5ead/monsters/md/5.1_srd_(2015_mm)/fire-elemental.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Fire Elemental

Large Elemental neutral

  • Armor Class: 13
  • Hit Points: 102 (12d10+36)
  • Speed: walk 50 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: 5.1 SRD (2015 MM), page 306
STR DEX CON INT WIS CHA
10 (+0) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 7 (-2)
  • Skills:
  • Damage Immunities: fire, poison
  • Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
  • Senses: darkvision 60 ft., passive Perception 10
  • Languages: Ignan

Special Abilities

  • Fire Form: The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
  • Illumination: The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..
  • Water Susceptibility: For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

  • Multiattack: The elemental makes two touch attacks.
  • Touch: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.