# Fire Elemental *Large* *Elemental* *neutral* - **Armor Class:** 13 - **Hit Points:** 102 (12d10+36) - **Speed:** walk 50 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** 5.1 SRD (2015 MM), page 306 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 17 (+3) | 16 (+3) | 6 (-2) | 10 (+0) | 7 (-2) | - **Skills:** - **Damage Immunities:** fire, poison - **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities:** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** Ignan ### Special Abilities - **Fire Form:** The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns. - **Illumination:** The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft.. - **Water Susceptibility:** For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. ### Actions - **Multiattack:** The elemental makes two touch attacks. - **Touch:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.