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5ead/monsters/md/5.1_srd_(2015_mm)/erinyes.md
2025-06-07 07:58:30 -05:00

1.9 KiB

Erinyes

Medium Fiend lawful evil

  • Armor Class: 18 (plate)
  • Hit Points: 153 (18d8+72)
  • Speed: walk 30 ft. fly 60 ft.
  • Challenge Rating: 12 (8,400 XP)
  • Source: 5.1 SRD (2015 MM), page 276
STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 14 (+2) 14 (+2) 18 (+4)
  • Saving Throws: Dex +7, Con +8, Wis +6, Cha +8
  • Skills:
  • Damage Immunities: fire, poison
  • Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
  • Condition Immunities: poisoned
  • Senses: truesight 120 ft., passive Perception 12
  • Languages: Infernal, telepathy 120 ft.

Special Abilities

  • Hellish Weapons: The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
  • Magic Resistance: The erinyes has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The erinyes makes three attacks
  • Longsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
  • Longbow: Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
  • Variant: Rope of Entanglement: Some erinyes carry a rope of entanglement (detailed in the Dungeon Master's Guide). When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks.

Reactions

  • Parry: The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.